“Stop Killing Games” Campaign Advances with New Initiatives
The “Stop Killing Games” campaign, which has garnered significant attention in the gaming community, is evolving into a more structured movement aimed at protecting players’ rights. Founded in response to Ubisoft’s controversial decision to delist The Crew from players’ libraries, the initiative has rapidly gained momentum, amassing over a million signatures in support of its cause.
In a recent YouTube video, campaign creator Ross Scott outlined a pivotal development: the establishment of two non-governmental organizations (NGOs), one focused on the European Union and the other on the United States. These NGOs are intended to facilitate long-term advocacy efforts against the practice of publishers discontinuing support for games that players have already purchased. Scott emphasized the importance of these organizations in enabling “long-term counter lobbying” to protect gamers’ interests.
Scott expressed optimism about the campaign’s future, stating, “Let me start off by saying I think we’re going to win this, namely the problem of publishers destroying video games that you’ve already paid for.” The NGOs aim to codify the original petition into EU law, establishing a legal framework that would hold publishers accountable for revoking access to purchased games. Additionally, the organizations plan to implement a reporting system for consumers to voice grievances against publishers who engage in such practices.
The campaign’s origins lie in widespread frustration over publishers’ control over the availability of their games. The delisting of The Crew raised critical questions about consumer rights in the digital age, prompting gamers to rally for a more equitable approach to game ownership. Since its inception, the “Stop Killing Games” movement has not only raised awareness but has also sparked discussions at higher levels of governance.
In the coming weeks, Scott and the campaign leadership are set to meet with representatives from the European Commission to discuss their findings and propose regulatory changes. They are currently preparing a comprehensive 500-page legal document that highlights various controversial practices within the gaming industry. This research aims to shed light on the challenges gamers face and advocate for stronger protections.
Interestingly, the campaign’s efforts have already influenced publisher practices. Ubisoft, responding to the growing pressure, has recently updated The Crew 2 to include an offline mode, allowing players to access the game without a constant internet connection. This change reflects a shift in the industry, as companies begin to recognize the importance of consumer feedback and the need for more player-friendly policies.
As the “Stop Killing Games” campaign continues to gain traction, its leaders remain committed to creating a fairer gaming environment. By establishing NGOs and engaging with regulatory bodies, they aim to ensure that players’ rights are upheld and that the practice of delisting games becomes a thing of the past. The movement represents a significant step forward in advocating for consumer rights in the digital gaming landscape, and its future developments are poised to reshape the industry’s approach to game ownership and support.

